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 The Conjuring of Andrealphus

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Whitedemon

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PostSubject: The Conjuring of Andrealphus   Fri Oct 05, 2012 7:30 am

ANDREALPHUS governs thirty legions. He is an expert at geometry and measurements, he can turn the conjurer into a subtle and skillful debater. The conjuring of Andrealphus requires a skilled and practiced conjurer who shall be ready to engage the spirit if needed to control him. No word that Andrealphus speaks should go unheeded yet not all shall be truthful.

Draw upon the ground a circle and speak ye aloud this invocation:

I conjure thee Andrealphus, in the names of the highest and their power and strength of will and by their virtues and powers I charge thee Andrealphus, that thou shalt not depart from my sight, nor alter thy bodily shape, that thou hath been given the ability to have appeared in, nor any power shalt thou have of our bodies or souls, earthly or ghostly, but to be obedient to me, and to the words of my conjuration. I conjure thee Andrealphus, by all thrones, dominations, principals, potentates and virtues, and by their virtues and powers. I conjure and charge, bind and constrain thee Andrealphus, by the highest and their virtues, that thou be obedient unto me, and to come and appear visible unto me, and that in all days, hours, and minutes, wheresoever I be, being called by the virtue of the highest, thou shalt look ready to appear unto me, and to give me good counsel, to give to me thy aid and skillful logic, and in all other things my will quickly to be fulfilled: I charge thee upon pain of everlasting condemnation, Fiat, fiat, fiat, Amen.

When Andrealphus doth appear, speak directly to him and allow thine eye not waver lest he should deceive ye in some trickery.

When ye have finished with him, he should be firmly dismissed with the Dismissal of the Spirit.

Source: http://www.spelwerx.com
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